Do not play on resolutions above  or below 1080p, the UI will break

Core Surge is a top-down 2D fighter loosely based on Baldr Sky and Enter the Gungeon, where you collect as many weapons as possible to clear procedurally generated dungeons.


--Detailed tutorial--

The tutorial was finished early in development, and doesn't mention some controls that were added in later. Play the tutorial first then read this.

WASD/Arrow Keys - Move

Tab - Open/close minimap

Hold space - Dash (Releasing space ends the dash early)

J - Light attack

K - Heavy attack

L - Ranged attack

Treasure chests: To select an item, press J for the Left, K for middle, L for Right

The mouse does nothing ingame, it only navigates the main menu.

Debug controls I've left in the game for testplaying: 1/2/3 - Generate a random new weapons for a weapon slot.

--Reloading System--

When you attack with a weapon, it consumes energy and it becomes exhausted,

You will automatically start to reload after not attacking for a few seconds. It resets the exhaust of all weapons once the energy bar is full.

 Weapons that are exhausted cannot be used until after you finish a reload. 


Full development log (warning it's like 7500 words):

https://docs.google.com/document/d/1_eZHjV_Rd67vLfxs9uXp3o9GNnwOpeHT-Su-0HXn0Io/...

--Notes--

I worked on this project individually for about 8 weeks for a university course.

I spent most of the development time creating a modular weapon editor that allowed me to quickly create many weapons with custom properties quickly. Most of the weapons, player attack animations, and variations of the base enemy were created in two days.

I'm quite happy with how it turned out for a systems perspective, but the gameplay elements are still lacking. I needed a bit more time as I had to end the semester a few weeks early due to leaving for Kyoto.

--Things I would add with more time--

- System that removes weapons from the player. Things such as combining weapons, scrapping weapons for materials to upgrade, or weapons breaking over time. Currently the player just reaches peak power too quickly and there isn't sufficient power scaling.

- More enemy, weapon, and environment variety

- Better tutorial, the current one was supposed to be a temporary one

- Scoring / End goals

Download

Download
CoreSurgeOffline.zip 96 MB

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